Saturday 4 February 2012

Colour Test 2

Second go at colouring this photo, using the same skin base, this time with a more red/pink type pattern that would cover the back and travel round the shoulders and face. I'd like to do a more interesting paint job than in previous projects...

Friday 3 February 2012

The Sculpt

So I started massing out today, I'm conducting a time-lapse on the whole process and here's the first one - of course these earlier videos look more interesting because the changes are more drastic but I hope to move the camera steadily closer as I get into more detail...


NOTE TO PAUL: VIDEO 'SERVER REJECTED' AT THE MOMENT - WILL TRY AND RE-POST SOON BUT WILL GIVE YOU A COPY OF THE TIME LAPSES ANYWAY...

Thursday 2 February 2012

Colour Test 1

I've taken a 45 degree photo of the head maquette and coloured it in Photoshop. I've added a rough sketch of hair to give an indication of what the skin might look like on the final model. This is the first colour test I've done, it's just a simple mottled pattern but I still quite like it. The skin tone I did for the Capramostro project was probably the simplest form of skin colouring, so it would be nice if I could do something a little more exciting for this model.

Armature 2

I've attached a loop of wire to support the head, bridged the arms onto the solid box section in the shoulders and bulked out the main parts of the armature with plaster bandage. Tomorrow I hope to begin massing out in smooth buff clay - I want to sculpt in WED clay but due to the size of the sculpt I thought it'd be best to bulk out with a cheaper clay and use the wed on the surface to hold in more moisture and achieve sharp detail.


Wednesday 1 February 2012

Starting the armature

Yesterday, I worked out several different options for the armature set up - it's not just about the sculpt being supported but at what level it is best sculpted at and how it will be transported. The size of my project means transportation from the modelmaking studio to the upstairs resin room in the workshop will have to happen via a hoist. I had to measure the hoist cage carefully to make sure the moveable part of the armature base and the sculpt will fit safely in it. I did some diagrams below showing some of the options, eventually settling on option 2. A lowerable platform was added to the design to raise the sculpt from the base it's fixed to to allow the underside of the sculpt to be fibreglassed once the rest has been moulded/supported.


This second diagram was to work out how high the table had to be so the top of the sculpt wasn't too high for me to reach. I scaled up the previous sketch of the sitting Kijimuna to match the head size of the full-size WED clay head maquette and used this to measure roughly how tall the sculpt would be in the end.


I constructed the table and sourced some scaffolding pole and key clamps on Friday, so on Monday, yesterday and today I made the rest of the base and fixed some of the armature to the scaff pole:


I cut the leg wire as one long piece and made sure the measurements were equal on both sides. I made the hand and feet wire into loops so that wires can be added to the fingers / toes if need be...


I used bridger (Isopon P40) to fix the armature together. In order to mould the arms separately, I had to make sure they were easily deattachable from the rest of the sculpt. I used solid and hollow metal box section to create a 'slot-on/slot-off' section in the shoulder to help with this: