Showing the making process of a 1:1 design maquette for Extended Major Project MDM603.
For chronological order, please read from bottom to top >
Friday, 13 January 2012
First sketch (using guidelines)
Still getting used to the graphics tablet - this is a sketch I did over some proportion guidelines, at this point I haven't worked out what I want to do with the hands, feet or face - of course the hair will change the look of it quite a bit and I'm not sure what hair would be best but I included it anyway. I'm not too keen on the proportions, I think if the Kijimuna is also called 'bungaya' which means 'large-headed' then it should have a large head compared to it's body...
Later sketches will be influenced much more by things in nature that share this creature's environment and characteristics and I hope to take reference from books and the internet so the design is believable.
I e-mailed the god of creature design, Jordu Schell, today- we met at Monsterpalooza 2011 and I got to spend the day at his shop in LA repairing some of his old maquettes and chatting rubbish. I thought he could give me some pointers on designing a creature effectively, as he makes a living from this and holds courses on creature design on an international scale. He might not reply as he must get hundreds of e-mails a day but I thought I'd try anyway...